Okay, but, Alvie as a DM for some kind of tabletop RPG.
He has the most intricate worldbuilding anyone’s ever seen, with more developed NPCs than seems reasonable, and it doesn’t matter how long your campaign goes on, he’ll always remember everything you’ve done till now and have it come back to haunt you.
He carefully calibrates each boss encounter to almost, but not quite TPK, leaving one or two characters broken but alive to form the core of the next party and making sure the players always feel just barely underpowered, enough to keep them playing out of a strong desire to win ‘properly’ at least once, if only out of luck. The few times they manage to trick or nat 20 themselves out of an encounter with most of their party intact, (likely because he allows it,) they always find out that either there’s some greater cost involved with winning, or the stakes have been raised.
Every once in a while, good things happen. Just to keep the players coming back.
Doesn’t matter how little a player usually roleplays, Alvie will get them emotionally invested in their character and then kill that character off in the most devastating possible way. And then, half a year later, the character’s forgotten little sister will show up in the path of the player’s new character with a misguided notion of revenge, creating an entirely new disruptive subplot that ultimately gets everyone killed. Again.
The players betray each other, and find that it backlashes hard in the most poetic of ways. They band together against the world and find the world intent on ripping them to pieces. They raise armies and get armies in return. They gain the favour of gods only to see those same gods be felled in battle.
They make plan after plan, character after character, being allowed absolutely any broken and hideously overpowered build they can concieve of, and still they crash and burn against the immovable object that is a grinning teenage boy who somehow predicts their every move.
For some reason, they keep coming back.